Sunday, October 25, 2009

New generation computer

The Fifth Generation Computer Systems project (FGCS) was an initiative by Japan's Ministry of International Trade and Industry, begun in 1982, to create a "fifth generation computer" (see history of computing hardware) which was supposed to perform much calculation using massive parallel processing. It was to be the end result of a massive government/industry research project in Japan during the 1980s. It aimed to create an "epoch-making computer" with supercomputer-like performance and usable artificial intelligence capabilities.

History

In the late 1960s and early '70s, there was much talk about "generations" of computer hardware — usually "three generations".
First generation

Vacuum tubes. Mid-1940s. IBM pioneered the arrangement of vacuum tubes in pluggable modules. The IBM 650 was a first-generation computer.

Second generation

Transistors. 1956. The era of miniaturization begins. Transistors are much smaller than vacuum tubes, draw less power, and generate less heat. Discrete transistors are soldered to circuit boards, with interconnections accomplished by stencil-screened conductive patterns on the reverse side. The IBM 7090 was a second-generation computer.

Third generation

Integrated circuits (silicon chips containing multiple transistors). 1964. A pioneering example is the ACPX module used in the IBM 360/91, which, by stacking layers of silicon over a ceramic substrate, accommodated over 20 transistors per chip; the chips could be packed together onto a circuit board to achieve unheard-of logic densities. The IBM 360/91 was a hybrid second- and third-generation computer.

Information technology (IT)

Information technology (IT), as defined by the Information Technology Association of America (ITAA), is "the study, design, development, implementation, support or management of computer-based information systems, particularly software applications and computer hardware."IT deals with the use of electronic computers and computer software to convert, store, protect, process, transmit, and securely retrieve information.

Computer-generated imagery
Computer-generated imagery (also known as CGI) is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in films, television programs, commercials, simulators and simulation generally, and printed media.
Computer network

A computer network is a group of interconnected computers. Networks may be classified according to a wide variety of characteristics. This article provides a general overview of some types and categories and also presents the basic components of a network.

Connection method

Computer networks can also be classified according to the hardware and software technology that is used to interconnect the individual devices in the network, such as Optical fiber, Ethernet, Wireless LAN, HomePNA, Power line communication or G.hn. Ethernet uses physical wiring to connect devices. Frequently deployed devices include hubs, switches, bridges and/or routers.

Wired Technologies

This is the most widely used medium for telecommunication. Twisted-pair wires are ordinary telephone wires which consist of two insulated copper wires twisted into pairs and are used for both voice and data transmission. The use of two wires twisted together helps to reduce crosstalk and electromagnetic induction. The transmission speed range from 2 million bits per second to 100 million bits per second.

Wireless Technologies

Terrestrial microwaves use Earth-based transmitter and receiver. The equipment look similar to satellite dishes. Terrestrial microwaves use low-gigahertz range, which limits all communications to line-of-sight. Path between relay stations spaced approx. 30 miles apart. Microwave antennas are usually placed on top of buildings, towers, hills, and mountain peaks.

Network topology

Computer networks may be classified according to the network topology upon which the network is based, such as bus network, star network, ring network, mesh network, star-bus network, tree or hierarchical topology network. Network topology signifies the way in which devices in the network see their logical relations to one another.
Personal area network

A personal area network (PAN) is a computer network used for communication among computer devices close to one person. Some examples of devices that are used in a PAN are personal computers, printers, fax machines, telephones, PDAs, scanners, and even video game consoles. Such a PAN may include wired and wireless connections between devices. The reach of a PAN is typically at least about 20-30 feet (approximately 6-9 meters), but this is expected to increase with technology improvements.

Local area network

A local Area Network (LAN) is a computer network covering a small physical area, like a home, office, or small group of buildings, such as a school, or an airport. Current wired LANs are most likely to be based on Ethernet technology, although new standards like ITU-T G.hn also provide a way to create a wired LAN using existing home wires (coaxial cables, phone lines and power lines)

Metropolitan area network

A metropolitan area network (MAN) is a network that connects two or more local area networks or campus area networks together but does not extend beyond the boundaries of the immediate town/city. Routers, switches and hubs are connected to create a metropolitan area network.

Wide area network

A wide area network (WAN) is a computer network that covers a broad area (i.e. any network whose communications links cross metropolitan, regional, or national boundaries [1]). Less formally, a WAN is a network that uses routers and public communications links.

Computer virus

A computer virus is a computer program that can copy itself and infect a computer. The term "virus" is also commonly but erroneously used to refer to other types of malware, adware, and spyware programs that do not have the reproductive ability. A true virus can only spread from one computer to another (in some form of executable code) when its host is taken to the target computer; for instance because a user sent it over a network or the Internet, or carried it on a removable medium such as a floppy disk, CD, DVD, or USB drive. Viruses can increase their chances of spreading to other computers by infecting files on a network file system or a file system that is accessed by another computer.
Infection strategies

In order to replicate itself, a virus must be permitted to execute code and write to memory. For this reason, many viruses attach themselves to executable files that may be part of legitimate programs. If a user attempts to launch an infected program, the virus' code may be executed simultaneously. Viruses can be divided into two types based on their behavior when they are executed. Nonresident viruses immediately search for other hosts that can be infected, infect those targets, and finally transfer control to the application program they infected.

Nonresident viruses

Nonresident viruses can be thought of as consisting of a finder module and a replication module. The finder module is responsible for finding new files to infect. For each new executable file the finder module encounters, it calls the replication module to infect that file.

Resident viruses

Resident viruses contain a replication module that is similar to the one that is employed by nonresident viruses. This module, however, is not called by a finder module. The virus loads the replication module into memory when it is executed instead and ensures that this module is executed each time the operating system is called to perform a certain operation. The replication module can be called, for example, each time the operating system executes a file. In this case the virus infects every suitable program that is executed on the computer.

Vectors and hosts

Viruses have targeted various types of transmission media or hosts. This list is not exhaustive.

Computer security

Computer security is a branch of technology known as information security as applied to computers and networks. The objective of computer security includes protection of information and property from theft, corruption, or natural disaster, while allowing the information and property to remain accessible and productive to its intended users.
Security by design

The technologies of computer security are based on logic. As security is not necessarily the primary goal of most computer applications, designing a program with security in mind often imposes restrictions on that program's behavior.

Virtual reality research

NASA is collaborating with Google Inc. to solve a variety of challenging technical problems ranging from large-scale data management and massively distributed computing, to human-computer interfaces—with the ultimate goal of making the ocean of data more accessible and usable. NASA continues to fund and collaborate on other software advancement initiatives benefiting such areas as photo/video image enhancement, virtual-reality/design, simulation training, and medical applications.

Structural analysis software

NASA software engineers have created thousands of computer programs over the decades equipped to design, test, and analyze stress, vibration, and acoustical properties of a broad assortment of aerospace parts and structures. The NASA Structural Analysis Program, or NASTRAN, is considered one of the most successful and widely-used NASA software programs. It has been used to design everything from Cadillacs to roller coaster rides. Originally created for spacecraft design, NASTRAN has been employed in a host of non-aerospace applications and is available to industry through NASA’s Computer Software Management and Information Center (COSMIC). COSMIC maintains a library of computer programs from NASA and other government agencies and sells them at a fraction of the cost of developing a new program.